

4A Games Limited and their respective logo are trademarks of 4A Games Limited. Deep Silver and its respective logos are trademarks of Koch Media GmbH. In the end, I'm not against Xbox live nor PS+ just stating that with EPG offering between 4 to 8 games per months (including AAA games) Console services should adjust to this new reality.© 2019 and published by Deep Silver, a division of Koch Media GmbH, Austria.
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Now the last argument could be true that on PC it's the developers and publishers who have to pays for theses features and passes the cost to you in the price of the game but the price of the same game on PC is cheaper versus the console version. do offer voice chat in and out of game heck even Xbox offer voice chat with Xbox pc.Īnd worst Nintendo asks you to have a smartphone app for it.ĭo I really need to comment about the infrastructure for patches, payments, and store-front? And just also pointing that it's not MS or PSN that often provide the server for 3rd party game but the publisher himself. Server instead of peer to peer? Name one game that uses private server on console and Peer to Peer on PC. Heck some Service like Battlenet and EPG manage your account between Xbox, PSN, and Switch. All Pc service like Steam, EPG, Battlenet, etc does have user control, management, and disciplinary measures. There's not a single point on the article that is actually valid We need to *encourage* this behavior, not handwave it away.Ĭome on man this article is just propaganda to justify your monthly fees on console That can be frustrating, and I understand the developer's motivations in doing it and the player's motivation for showing their disapproval.īut we need to encourage digital storefronts to play ball and contend with Steam.

The only time I agree with people and their "disdain" towards EGS is when a Kickstarter project/any crowdfunded game suddenly goes epic exclusive when they've told people that it'd be available on Steam.
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They've made Unreal engine and provided so much literature and tutorials themselves to encourage aspiring developers to take active roles in the continuing development of the engine and how to best use for it for their own game projects.

But this whole debacle plays into this weird elitist grandstanding towards an established platform like Steam against a newcomer who wants to be competitive. I get (at least somewhat) why people might not like the reality towards CONSOLE exclusivity, because you get what you get, and there's nothing you can do about it. But that does so much more *good* for the developer, especially indie devs who have been shafted time and time again by Steam's "cut" of the pie. Yeah, they are trying to make their storefront more competitive by making exclusive certain games they feel can boost their market share. I am honestly blown away by the negativity towards EGS. Unless, of course, you have a bias towards Steam because it's been around longer. Secondly, how exactly does Epic Exclusivity impact *your* experience playing a game? It doesn't. 0hMyGandhi 1074d you don't want Steam to be the digital storefront, but rather for Steam to act as a "meeting point for friends"? I honestly do not know what that means? Is this the "EGS is less feature-rich than Steam" argument?
