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It’d be a brave person who bets against a similar thing happening again here. It’s a criticism that was levelled at Dirt Rally 2.0 as well, where content from the previous game has been drip fed back to players as part of the season pass. With three seasons of DLC already announced for Grid, it’s entirely possible that more circuits will arrive as paid additions, something that will sting given how slight the selection is at launch. Where Grid falls down is in its slim number of circuits
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It doesn’t help that many of them are tracks that appeared in previous Grid games, meaning series loyalists have even less to look forward too. No amount of direction switching, inclement weather and time of day twiddling is going to hide the fact that you keep returning to the same handful of circuits again and again. So the fundamental action is good and everything is of exceptional quality, but where Grid falls down is in its slim number of circuits, which turn the seemingly expansive career mode into another interminable slog, a la Grid 2. As anyone who watches Formula One will know, having a massive, unflattering strop when things don’t go your way is a key part of being a top level racing driver, so in this sense at least Grid is highly realistic. In a neat touch, if you collide one (or more) of your opponents enough, they become your Nemesis, meaning they’ll happily compromise their own race to ensure that they ruin yours. Essentially if you finish a race in Grid with an intact pair of wing mirrors, you weren’t trying hard enough. The racing also offers up an intensity seldom seen in more sim-focussed rivals. Clattering over the kerbs on a rain-slicked, neon-lit street circuit feels far more like a Hollywood car chase than a sanctioned motorsport event.” “Other racers might win out on overall visual fidelity but none of them can touch Grid for atmosphere. While it’s resolutely not a simulation, nor is it trying to be, connecting a decent force feedback steering wheel reveals just how much is going on under the hood, as it were. Muscle cars are lairy, oversteery monsters whereas the GT cars are highly strung, downforce assisted cruise missiles. There’s surprising nuance to the physics too, every vehicle handles with an instantly identifiable character that snugly fits your expectations.
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Clattering over the kerbs on a rain-slicked, neon-lit street circuit in downtown Shanghai as spectators hang over the barrier feels far more like a Hollywood car chase than a sanctioned motorsport event. Other racers might win out on overall visual fidelity but none of them can touch Grid for atmosphere. Which is a shame, because fundamentally Grid is an exhilarating ride.
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